# Tunnel

# Level info: 
# background image, length, startx, starty, loading screen text

LEVEL=backdrop1.pcx, 2420, 0, 0, TUNNELS 

# Forward speed of the plane: Default is 128.
PLANESPEED = 128

# Cloud info:
# sprite image, number of clouds 

CLOUDS=stunt_cloud.pcx, 5


# Hoop info:
# sprite image,   x,   y,   z,   hx,  hy,  hr,    allowed rotation (o=any)
 
HOOP=hoop0.pcx,  0,  0,  300,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  20,  20,   500,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  60,  10,  700,   0,   0,  20.0,  o
HOOP=hoop0.pcx,	 80,  -10,  900,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  40,  -40,  1100,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  40,  -40,  1125,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  -20,  -60,  1325,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  -20,  -60,  1350,   0,   0,  20.0,   o
HOOP=hoop0.pcx,	 30,  10,  1550,   0,   0,  20.0,  o
HOOP=hoop0.pcx,  20,  20, 1650,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  10,  30,  1750,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  0,  20,  1850,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  -40,  60,  2000,   0,   0,  20.0,   o
HOOP=hoop0.pcx,  -40,  60,  2025,   0,   0,  20.0,    o
HOOP=hoop0.pcx,   0,  0,  2150,   0,   0,  20.0,   o
HOOP=hoop0.pcx,   -10,  -10, 2200,   0,   0,  20.0,   o
HOOP=hoop0.pcx,   0,   -20,  2250,   0,   0,  20.0,    o
HOOP=hoop0.pcx,   10,   -10,  2300,   0,   0,  20.0,    o
HOOP=hoop0.pcx,   20,   0,  2350,   0,   0,  20.0,    o
HOOP=hoop0.pcx,   30,   10,  2400,   0,   0,  20.0,    o



# NO BALLOONS FOR FIRST LEVEL
# Bonus item info:
# sprite image, x, y, z, bonus points

#BONUS=bonusballoon.pcx,     0,  10,   680,   50


# Wind scripting. 
# parameters: z, magnitude, direction (degrees), gust factor.
# parameters (except z) are linearily interpolated between WIND frames.

# example: constant wind of magnitude 30 to the left on the whole level: 
WIND =    0,  0,  90,  5 
